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Reviewed on PS5 · 24 September 2026

Silent Hill: Townfall

An atmospheric retro-tech puzzle horror strictly for patient gamers.

7.4Score

The Value Verdict

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Silent Hill: Townfall is a bold, experimental pivot for the franchise, but it comes with a massive caveat: this game is strictly built for a specific kind of horror fan. Developed by Scottish indie studio Screen Burn Interactive (formerly No Code), Townfall trades the familiar rusted industrial corridors of Silent Hill for a bleak, fog-choked 1996 island off the coast of Scotland. It is an intimate, slow-burn psychological mystery that relies heavily on audio design, atmospheric tension, and tactile retro-tech puzzles. However, its clunky combat mechanics and heavy narrative focus mean it won't appeal to everyone, especially those expecting a polished, action-heavy survival horror experience.

The Gist

You play as Simon Ordell, a man who mysteriously washes ashore on the isolated, mist-drenched Scottish island of St. Amelia in 1996. Summoned by an enigmatic figure named Richard to "put things right," Simon finds the seaside town completely deserted, save for terrifying manifestations roaming the streets and cryptic messages left in the wake of a forgotten tragedy. Armed with a pocket CRTV device that picks up static transmissions and tracks nearby threats, Simon must piece together his missing memories and face the dark history of the town before the fog consumes him completely.

The Gameplay Loop

Townfall breaks away from classic third-person survival horror and shifts into a tight, immersive first-person perspective. The core loop revolves around exploration, environmental puzzle-solving, and managing your survival resources while navigating the oppressive sea fog (Haar).

  • ›The Pocket CRTV: Your primary survival tool is a portable 1996 CRT television. It functions as a signal tracker, puzzle-solving device, and early warning detector. Tuning into frequencies reveals hidden audio logs, unlocks doors, and displays waveforms that signal approaching threats. Because you have to manually look down and interact with the device screen in real time, checking your radar actively robs you of your situational awareness, creating brilliant, palm-sweating tension.
  • ›Flawed Combat & Frustrating AI: Simon is no action hero, and the gameplay enforces this, sometimes to a fault. While you eventually gain access to limited firearms and improvised melee weapons like wooden planks and iron pipes, combat feels stiff, heavy, and awkward. When forced into tight quarters, hitboxes can feel unreliable and enemy pathfinding occasionally feels cheap. Stealth and running away are almost always the better choice, but when the game forces a fight, the combat mechanics pull you right out of the immersion.
  • ›Niche & Tactile Puzzles: Screen Burn’s signature puzzle design shines here, but it demands patience. Progression requires piecing together fragmented documents, analyzing video static on your CRTV, and interpreting environmental clues rather than simply finding keycards. If you don't enjoy deliberate, text-heavy mystery solving, the loop will feel tedious.

Hardware & Performance

  • ›Visuals & Atmosphere: The volumetric sea fog on St. Amelia looks stunningly oppressive. Textures across the weather-worn coastal buildings are crisp, and the transition into the nightmare realm is seamless.
  • ›Performance: Runs at a rock-solid 60 FPS in Performance Mode with minimal dip during heavy fog effects. A 30 FPS Fidelity Mode with ray-traced reflections and enhanced lighting is available for those who want maximum visual crunch, though Performance Mode is recommended for tighter camera control during stealth sequences.
  • ›Audio & Presentation: The DualSense controller implementation is exceptional. The haptic feedback mimics the heavy, rhythmic thuds of unseen creatures approaching through the fog, while adaptive triggers give firearms a deliberate, heavy resistance.

Is It Worth the Money?

Silent Hill: Townfall offers a distinct standalone horror experience, though its mechanical flaws hold it back from true greatness.

Hours vs. Dollars: An initial campaign run takes roughly 10 to 12 hours. However, with multiple narrative endings based on player choices and secret CRTV signals, dedicated horror fans will find solid replay value.

The Verdict: If you're a horror enthusiast who loves slow-burn psychological dread, retro-tech puzzle solving, and moody storytelling, Townfall delivers an atmospheric experience you won't find anywhere else. Unless you are fully committed to its unique style, waiting for a discount before picking it up is the smartest move.

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